Who we are

 
Xtribe is run by a research team focused on the investigation of dynamical processes involving human beings, a series of research topics gathered under the denomination of Social Dynamics. The research team recently got funded by the Templeton Foundation (http://www.templeton.org/) for a project on "Unfolding the dynamics of creativity, novelties and innovation" (see below for a more detailed description). 
 

What We Are Looking For 

 
We are recruiting a Web-Game Developer with expertise in game development and user experience design. The project envisages the realization of a series of web-based games/experiments as crucial experimental assets that will be implemented through the XTribe platform. The position is based in Rome (Italy) at the Physics Dept. of Sapienza university of Rome. The contract is on one year extendable up to three years.
 

What You Will Be Doing

 
The core responsability of the Web-Game Developer will be to work on the development of a set of focused web-based games/experiments. Aside from game development you will deal with engineering creative solutions to technical challenges and supercharging our games with as much fun as possible!
 

What you need for this position

 
- HTML/CSS design;
- JavaScript;
- Node.js;
- knowledge graphic design software packages;
- A master degree in a scientific domain is strongly preferred.
 

Bonus round:

 
- Experience designing and coding of games and web application (personal projects welcome!);
- Knowledge of common data structures and algorithmic solutions;
- Creativity and passion.
 
 

More about the research project:

 
The project addresses the dynamics of novelties - a fundamental factor in the evolution of human societies, biological systems and technology- with the aim to unfold and quantify the underlying mechanisms through which creativity emerges and innovations diffuse, compete and stabilize. The project is timely due to the availability of extensive longitudinal records of human, social, biological and technological evolution. We shall exploit the unique opportunity offered by the combination of ICT tools for social computation with powerful analytical and modeling tools, by blending, in a unitary interdisciplinary effort, three main activities: web-based experiments, data science and theoretical modeling. Through this experimental, mathematical and computational framework we aim at providing the scientific community with a quantitative understanding of the determinants of creativity and innovation as well as a solid overarching scientific framework describing creativity in a quantitative and operational way. We hope to stimulate a bundle of new research lines in multiple academic and non-academic communities interested in quantifying and controlling the processes underlying creativity and innovation. By unveiling and quantifying the complex ecology of creativity and innovation, we also expect to impact sectors - education, learning, research, social challenges- where creativity and innovation are much needed fuels.